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Crew Lessons

Open a lesson. Work the activity flow.

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3

modules

88

lessons

2640

activities

Teaching guide

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r2-publishedQA 0.930

Lesson 1 · Story reasoning and character motivation

Clockwork Garden: Why Did the Character Choose?

Learner can connect a character choice to a visible goal, feeling, or story rule before predicting what happens next.

howe-the-heronlinka-the-logic-lanternorbit

Activity 7 of 30

coach hint 1

Tutor

Do

Receive a gentle hint if the first choice is uncertain.

Prompt

Receive a gentle hint if the first choice is uncertain. Keep the activity tied to: Learner can connect a character choice to a visible goal, feeling, or story rule before predicting what happens next.

Evidence signal

storybooks.lesson.clockwork-garden-character-motives.coach_hint_1

Runtime boundary

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