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Crew Lessons

Open a lesson. Work the activity flow.

This surface reads the live Supabase Crew Lessons module view and shows only returned, QA-passed lesson rows. Hidden placeholder packs stay out of the grid.

3

modules

88

lessons

2640

activities

Teaching guide

Choose how your guide appears. Reading stays available whenever media is not ready.

r2-publishedQA 0.930

Lesson 1 · Story reasoning and character motivation

Clockwork Garden: Why Did the Character Choose?

Learner can connect a character choice to a visible goal, feeling, or story rule before predicting what happens next.

howe-the-heronlinka-the-logic-lanternorbit

Activity 4 of 30

tap key object

Flutter

Do

Tap the object that carries the lesson idea.

Prompt

Learner drags the goal, feeling, or rule card beside the choice and checks whether the next story event makes sense.

Evidence signal

storybooks.lesson.clockwork-garden-character-motives.tap_key_object

Runtime boundary

Visible rows come from Supabase, images come from R2, and hidden placeholder packs are omitted. Cross-tier adaptations are not shown here until their runtime gates pass.