
Crew Lessons
Open a lesson. Work the activity flow.
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3
modules
88
lessons
2640
activities
Teaching guide
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Lesson 1 · Story reasoning and character motivation
Clockwork Garden: Why Did the Character Choose?
Learner can connect a character choice to a visible goal, feeling, or story rule before predicting what happens next.
Activity 4 of 30
tap key object
Do
Tap the object that carries the lesson idea.
Prompt
Learner drags the goal, feeling, or rule card beside the choice and checks whether the next story event makes sense.
Evidence signal
storybooks.lesson.clockwork-garden-character-motives.tap_key_objectRuntime boundary
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